In the wake of a glimpse of global harmony thanks to Pokemon Go, there's no question that the monster collecting franchise stands as one of the most mainstream gaming titles around. Pikachu is just as recognizable as Disney's mascot, if not more so. The continued pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral annually.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are games that didn't get their proper due, or were buried under the hype of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu